as3viewnavigator 2.0.0 RC1 released!
I’m proud to announce a new release of the as3viewnavigator library. This new release is labeled with a 2.0.0 RC1 version number. Since the previous release the source code has been almost entirely rewritten to provide a host of new features, many bug-fixes and increased extensibility. The changes have likely also introduced some new bugs, so that is why this is an RC1 (Release Candidate 1) even though I think it is feature complete. Before it goes final I want to test it myself in battle and also have others provide input and bug reports. If you used previous versions I’m certain it will break your existing code (for your reference, the previous version is still available in github under the 1.0.0 tag.
So what is new:
- You can use
ViewNavigatorfor Flex (desktop) projects! At least until ViewNavigator from Flex Hero will not be available for desktop projects
ViewNavigatorhas become a container (based on the Sprite class for AS3 projects and theUIComponentfor Flex) now. Its default behavior in AS3 projects when added to the stage is that it takes 100% of the stage area and it auto-resizes itself. You also have an option to controlViewNavigatorwidth and height values explicitly. When using Flex you can lay it out anywhere in your MXML declaration like any other Flex component.- Default implementations of the
IViewinterface calledVieware provided for both AS3 (based onSprite) and Flex (based onSkinnableContainer) projects. - When performing actions on
ViewNavigator(like pop, push, etc.) aViewNavigatorEvent.VIEW_CHANGINGevent is dispatched. This event is cancelable so application logic can prevent the view change. Also the event has additional properties likeoldViewandnewViewwhich enable access to the instances of exchanged views. - It is now possible to add custom view transitions. This can be done by implementing the
IViewTransitioninterface and setting its implementation instance to theViewNavigatorobject’sdefaultTransitionproperty or by passing it to theViewNavigatorobject’s action functions. - View instances managed by
ViewNavigatorcan be destructed when they are no longer on the top of the stack. This can be controlled with a new property inIViewinterface nameddestructionPolicy. This property has two possible valuesautoandneverthat are also available in theViewDestructionPolicyenum class. DefaultIViewimplementations have this property set toauto.
Using it with Flex (desktop) projects:
Actually this is the feature I’m most excited about. You may wonder why this is since Flex already comes with the ViewStack component and ViewNavigator available in Flex Hero mobile projects. The reason is that the ViewStack doesn’t allow two views to be visible at the same time so this type of nice slide transition is not possible (at least the transition in which two views slide in at the same time, I will blog about this in my next post). And as I mentioned already the Flex Hero ViewNavigator is not available for desktop projects, at least not yet. Of course there is a third option, using state transitions, but it doesn’t come with an API as well thought through as the one in ViewNavigator.
Below you can see it working with Flex (right-click to access the example source code):
In the Main MXML document you can see that ViewNavigator can be treated like any other Flex component. It also has the set of properties that set up the first view and register the ViewNavigatorEvent.VIEW_CHANGING event handler. In the snippet below SampleView is registered as firstView and the viewNumber property of the first view instance is set to 1.
// Main.mxml <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:vn="http://ns.riaspace.com/as3viewnavigator" width="350" height="350" viewSourceURL="http://riaspace.com/examples/as3viewnavigator/flex/srcview/index.html"> <fx:Script> <![CDATA[ import com.riaspace.as3viewnavigator.demo.SampleView; import com.riaspace.as3viewnavigator.events.ViewNavigatorEvent; protected function navigator_viewChangingHandler(event:ViewNavigatorEvent):void { txtTrace.appendText( "action: " + event.action + ", oldView: " + event.oldView + " newView: " + event.newView + "\n" ); } ]]> </fx:Script> <s:VGroup left="5" top="5" right="5" bottom="5"> <vn:ViewNavigator id="navigator" firstView="{SampleView}" firstViewProps="{{viewNumber : 1}}" viewChanging="navigator_viewChangingHandler(event)" width="100%" height="70%" /> <s:Label id="lblTrace" text="Navigator events:" /> <s:TextArea id="txtTrace" width="100%" height="30%" /> </s:VGroup> </s:Application>
The SampleView MXML document extends the View class that comes with as3viewnavigator for Flex. Within the SampleView there are five buttons declared that let you play with ViewNavigator action functions. The code also declares the public viewNumber property that is set by the view that pushed the current view to the top of the stack. The value of the viewNumber property is 1 more than the viewNumber property from the previous view.
// com/riaspace/as3viewnavigator/demo/SampleView.as <?xml version="1.0" encoding="utf-8"?> <vn:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:vn="http://ns.riaspace.com/as3viewnavigator"> <fx:Script> <![CDATA[ import mx.utils.NameUtil; override public function toString():String { return NameUtil.createUniqueName(this); } ]]> </fx:Script> <fx:Declarations> <fx:Number id="viewNumber" /> </fx:Declarations> <s:Rect width="100%" height="100%"> <s:fill> <s:SolidColor color="#f0f0f0" /> </s:fill> </s:Rect> <s:Label id="lblViewNumber" text="{viewNumber}" fontSize="55" top="10" horizontalCenter="0" /> <s:VGroup bottom="10" horizontalCenter="0"> <s:Button id="btnPushView" label="push view" width="100" click="navigator.pushView(SampleView, {viewNumber : (viewNumber + 1)})" /> <s:Button id="btnPopView" label="pop view" width="100" click="navigator.popView()" /> <s:Button id="btnPopAll" label="pop all" width="100" click="navigator.popAll()" /> <s:Button id="btnPopToFirst" label="pop to first" width="100" click="navigator.popToFirstView()" /> <s:Button id="btnReplace" label="replace" width="100" click="navigator.replaceView(SampleView, {viewNumber : (viewNumber + 1)})" /> </s:VGroup> </vn:View>
Using it with AS3 projects:
The example below shows the AS3 version in action. You can also right-click it to access the full source code.
In this example, the ViewNavigator is instantiated and added as a child of the Main class (the Main class listing is below this paragraph). The ViewNavigator constructor receives two parameters: the class type of the first view (SampleView) to display and an Object with view properties to be set (in this case, this is my custom viewNumber property, which will be displayed in the view label). Before ViewNavigator is added as a child to the Main class it also registers a ViewNavigatorEvent.VIEW_CHANGING event handler that traces out info about ViewNavigator actions. Another thing to note here is that the ViewNavigator size is set explicitly in the layoutComponents function using setSize function. It is important to understand that in this situation ViewNavigator will not auto-size itself anymore to the size of the stage. That is why layoutComponents function is also called by stage Event.RESIZE event handler.
// Main.as package { import com.adobe.viewsource.ViewSource; import com.riaspace.as3viewnavigator.ViewNavigator; import com.riaspace.as3viewnavigator.demo.SampleView; import com.riaspace.as3viewnavigator.events.ViewNavigatorEvent; import fl.controls.TextArea; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; [SWF(width="350", height="350", frameRate="30")] public class Main extends Sprite { private var navigator:ViewNavigator; private var txtTrace:TextArea; public function Main() { // Adding source code view ViewSource.addMenuItem(this, "http://riaspace.com/examples/as3viewnavigator/as3/srcview/index.html"); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; // Adding trace area txtTrace = new TextArea; // Creating instance of ViewNavigator navigator = new ViewNavigator(SampleView, {viewNumber : 1}); // Registering view navigator event handler navigator.addEventListener(ViewNavigatorEvent.VIEW_CHANGING, navigator_viewChangingHandler); // Setting components dimenstions and positions layoutComponents(); // Adding txtTrace component addChild(txtTrace); // Adding navigator to the current sprite addChild(navigator); // Adding resize handler to handle components layout stage.addEventListener(Event.RESIZE, function(event:Event):void { layoutComponents() }); } protected function layoutComponents():void { // Resizing txtTrace component txtTrace.width = stage.stageWidth; // Setting fixed height of txtTrace component txtTrace.height = 60; // Positioning txtTrace component below navigator txtTrace.y = stage.stageHeight - txtTrace.height; // Setting navigator size to be over txtTrace component navigator.setSize(stage.stageWidth, stage.stageHeight - txtTrace.height); } protected function navigator_viewChangingHandler(event:ViewNavigatorEvent):void { txtTrace.appendText( "action: " + event.action + ", oldView: " + event.oldView + " newView: " + event.newView + "\n" ); } } }
The SampleView class extends View, which is a default implementation of the IView interface. Because the View class extends Sprite you can add/remove child DisplayObjects to/from it and work with it as with a standard Sprite. Worth mentioning here is overridden function resize. Doing so allows to scale and layout child elements of the view whenever the owning ViewNavigator size changes.
// com/riaspace/as3viewnavigator/demo/SampleView.as ... override public function resize():void { for (var element:Object in _elements) { var coordinates:Object = _elements[element]; position(DisplayObject(element), coordinates.horizontalCenter, coordinates.verticalCenter); } } ...
ADC tutorial: Updating Adobe AIR applications packaged with a native installer
My tutorial about updating AIR apps packaged with a native installer was published on Adobe Developer Connection – it is available here.
It goes step-by-step through how a custom updater can be built for Windows; it also explains how a similar process could be applied for the Mac OS X platform.
This tutorial is also a good starting point to understand how my NativeApplicationUpdater library works.
NativeApplicationUpdater 0.5.1 (bug-fix release)
Today I published a bug-fix release of NativeApplicationUpdater. A small bug has slipped into the latest build that affected the Mac users.
NativeApplicationUpdater 0.5.0 released
Today I published a new version (0.5.0) of the NativeApplicationUpdater library to the Google Code project.
- Configuring proper XML settings when parsing plist in the HdiutilHelper class (based on contribution from a Erik Pettersson)
- The update file is downloaded into a temporary folder with its name parsed out of the download url
- If cmd.exe is found it is used to run the update file (based on the contribution from Jeff Pace)
You can also find out more about NativeApplicationUpdater here.
as3viewnavigator – ViewNavigator for as3/flash projects
I’m currently working on an application for the BlackBerry PlayBook tablet. The API that comes with the PlayBook SDK is based on pure AS3. Of course I could use Flex Hero for the job but I wanted to try out the “native” stuff that it comes with. My impression so far is really positive and the only thing that I’ve found missing so far was the concept of Views and ViewNavigator that comes with Flex Hero for mobile devices.
That is why I took a bit of time today to create library heavily inspired by ViewNavigator from Flex Hero that I could use for my pure as3/flash projects. The library is available for download here. Also checkout the video below for the details on how to use it.
Just for the reference, to tween the view transitions I used Tweener library that is also used internally by PlayBook API.
Below is the snippet of code that implements the example from the video above, you can also download the project source from here.
package { import com.riaspace.as3viewnavigator.ViewNavigator; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.MouseEvent; import flash.text.TextFormat; import flash.text.TextFormatAlign; import qnx.ui.buttons.LabelButton; import qnx.ui.core.Container; import qnx.ui.core.ContainerAlign; import qnx.ui.core.ContainerFlow; import qnx.ui.core.SizeMode; import qnx.ui.core.Spacer; import qnx.ui.text.Label; [SWF(width="600", height="1024", backgroundColor="#FFFFFF", frameRate="30")] public class Main extends Sprite { private var navigator:ViewNavigator; private var viewNumber:int = 0; public function Main() { initializeUI(); } private function initializeUI():void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; // Creating instance of ViewNavigator navigator = new ViewNavigator(this); // Pushing first view to the navigator navigator.pushView(createView()); } private function createView():Container { var view:Container = new Container; view.flow = ContainerFlow.VERTICAL; view.align = ContainerAlign.MID; // Incrementing view number viewNumber++; // 20% spacer from the top view.addChild(new Spacer(20)); // Adding label with view number var numLabel:Label = new Label; numLabel.text = viewNumber.toString(); var format:TextFormat = new TextFormat; format.size = 70; format.bold = true; format.align = TextFormatAlign.CENTER; numLabel.format = format; numLabel.size = 100; numLabel.sizeMode = SizeMode.BOTH; view.addChild(numLabel); // 15% spacer between label above and buttons view.addChild(new Spacer(15)); // Adding "push view" button var btn:LabelButton = new LabelButton; btn.label = "push view"; btn.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { navigator.pushView(createView()); }); view.addChild(btn); // Adding "pop view" button btn = new LabelButton; btn.label = "pop view"; btn.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { navigator.popView(); }); view.addChild(btn); // Adding "pop all" button btn = new LabelButton; btn.label = "pop all"; btn.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { navigator.popAll(); }); view.addChild(btn); // Adding "pop to first button" button btn = new LabelButton; btn.label = "pop to first"; btn.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { navigator.popToFirstView(); }); view.addChild(btn); // Adding "replace" button btn = new LabelButton; btn.label = "replace"; btn.addEventListener(MouseEvent.CLICK, function(event:MouseEvent):void { navigator.replaceView(createView()); }); view.addChild(btn); return view; } } }
Adobe InMarket experience
Today I published my Resicon application to Adobe InMarket. At the moment Adobe InMarket is just a front end for online application stores like Adobe Marketplace or Intel AppUp. It’s goal is to make distribution and monetization of AIR based applications as simple as possible. Adobe is also working to integrate it with other online application stores as well.
The process of publishing my application was really straightforward. The first thing I had to do was to sign up to the InMarket service with my Adobe ID. Next I applied for the free code signing certificate (this is a really great promotional offer from Adobe because you get a trusted certificate completely for free). To get myself validated I had to fill in a form and have it faxed to the US phone number with my signature on it and a scan of my personal ID. I know it can be tricky to find the fax machine these days, but hey it is worth the effort
.
After I got the certificate I was ready to do some additional steps on my application side. It only required me to copy and paste few lines of code that enable the LicenseManager API that comes with the InMarket SDK and its licensing.swc. In addition to the distribution and licensing, InMarket also provides the functionality for application updates. To enable it I only had to create a config folder with an updateConfig.xml file in my application directory structure. The updateConfig.xml is exactly the same file as you would use for standard AIR Update Framework.
Once all of the above steps were done I was ready to compile and sign my application. Next using InMarket portal I uploaded my *.air file and provided additional information like: an application description, screenshots, a and 495×250 px promotional image that will be displayed in the Adobe Marketplace.
After that done I was able to publish Resicon targeting both Adobe Markeplace and Intel AppUp stores with just a single click from a single place!
In my case the application is free but still I find it worth publishing it via InMarket since hopefully I will get wider distribution, place for hosting my application binaries and also nice reports with downloads stats etc. Those of you that will publish paid applications you can also see reports with numbers of: Trails, Purchases, Revenue, Activations and Trial to Purchase Histogram.
Really great resource with more in-depth information about InMarket is this wiki. You can also find links to the InMarket video tutorials on this page.
Screencast with Toaster Lite tour
Today I recorded a screencast of a Toaster Lite tour; it quickly demonstrates how the application works and how to use it.
Toaster Lite – HTTP/AMF monitoring tool
My little pet project called Toaster Lite has finally reached the point at which I can share it with the world. In its current state it is just a simple HTTP/AMF monitoring tool that lets you introspect your client-server traffic when doing your Flash/Flex development.
You may wonder why I built it. Well first of all I thought that it would be a cool example of what you can do with the ServerSocket API that came with AIR 2. Secondly I wanted to get better understanding of AMF (Action Message Format) structure. And, last and not least I have further plans for it and what I would like to achieve at some stage is functionality similar to soapUI but for AMF. (BTW: did you know that soapUI has some basic support for AMF but obviously not enough for me
)
So what I’m planning for the next release is the ability to create test suites and test cases based on monitored requests and being able to replay these accordingly. At some point I would like to be able to perform load/stress testing of AMF services with it. I know this is something that would require threading support but maybe the Flash Player team will solve this somehow. If not, I may endup using Java to do this part of the job and integrate it with the UI using Flerry.
When building Toaster I managed to extract part of it into a separate as3 library called amf-message-deserializer, which can deserialize AMF requests received through the ServerSocket. The library project is available here in GitHub. I want to credit my fellow evangelist James Ward for his JSAMF project, which was a great help and a starting point. Other good resources to really understand AMF0 and AMF3 are their open specs available through this site.
To install Toaster Lite just use the badge below:
UPDATED 2011.01.13 – recorded a screencast with Toaster Lite tour:
Resicon – icons batch resizing tool
Last night when I was working on my pet project (very soon to be released
) I finally got annoyed enough to take 15 minutes off to create this simple utility tool called Resicon. It is an icon batch resizing utility application. It allows you to resize icon images into a predefined set of sizes like: 16×16, 32×32, 36×36, 48×48, 72×72 and 128×128 or use a custom one.
This is a very handy tool because whenever you build an AIR application either a desktop or a mobile one you have to specify a set of its icons in different sizes. Usually this is done by downscaling a single high resolution image to the required sizes. This repetitive task is really annoying and that is why Resicon was brought to life.
Below is an install badge for the Resicon application, the source code is available in GitHub here.
BTW: Resicon icon was created with the very cool Icon Generator Pro app.
Adobe Evangelist Blogroll released with seasonal theme
Before I go to my family for Christmas Eve I just wanted to share with everyone that I released a new version of the Adobe Evangelists Blogroll application that comes with a nice seasonal theme
Also I created this simplistic microsite for the AEB app so that you can easily navigate to Android Market or use QR Code to get it downloaded. So I wish you Happy Holidays and a Happy New Year!




